The artist sets the scene. Machines offer prompts. The audience enter as players.
In this iteration of Cat and Mouse, the gallery is given over to an immersive installation punctuated by projected instruction scores. The audience, suitably enveloped in costume and without shoes, enter the installation and into a self-directed, experimental performance.
Cat and Mouse offers, on one level, a light-hearted and playful experience framed as art. Audience-participants are encouraged to play, to discover, to improvise, to chase their curiosities. Underpinning this feel-good fun, Cat and Mouse asks its audience participants to pay attention to the often over-looked act of sensing. It asks – what frames and directs the act of sensing? How are sensations collectively experienced and shared?
image credit: Alexander James
Supported by the Creative Practice Lab, School of the Arts and Media, UNSW.